DXR Multi-Hit Ray Tracing, 2019-02-26
This package contains source and binary distributions of DXR Multi-Hit
Ray Tracing, the example multi-hit GPU ray tracing application
C. Gribble. "Multi-Hit Ray Tracing in DXR." Ray Tracing Gems, Ed. Haines & Akenine-Moller, New York: Apress, 2019.
A binary installer is available at:
The most recent stable source code release is available at:
Additionally, read-only access to the application development repository is available via HTTP with git:
git clone http://www.rtvtk.org/code/DXR-MultiHitRayTracing.git
Unless otherwise stated directly in the source, this code is
distributed under a BSD-style license
(see LICENSE for more information).
Instructions for building and running the DXR-MultiHitRayTracing application
are available in the README.
Last updated 2019-02-26