rtVTK  0.6.0
Todo List
Namespace Core
TODO(cpg) - replace the many local ostringstream objects with an inline to_string function (begs re-introduction of Utility.h from vissim codebase)
Member Core::Mesh::loadIW (const string &)
TODO(cpg) - cplusplus-ify me!
Member Core::Mesh::loadMTL (vector< Material > &, map< string, int > &, string &, const string &)
TODO(cpg) - cplusplus-ify me!
Member Core::Mesh::loadOBJ (const string &)
TODO(cpg) - cplusplus-ify me!
Member Core::Texture::load (const char *)
TODO(cpg) - cplusplus-ify me!
Member Core::Texture::readData (FILE *, const char *, uint, uint, uint)
TODO(cpg) - cplusplus-ify me!
Namespace Math
TODO(cpg) - consider including shift operators only in RGB<int> might require a specialized RGB<int> class definition...)
Member rl::operator<< (ostream &out, const Ray &r)
TODO(dje) - support for manipulators would be very cool here
Member rl::operator<< (ostream &out, const Tree &t)
TODO(dje) - support for manipulators would be very cool here
Member rtVTK::glWidget::render ()
NOTE(cpg) - should this be private?
Member rtVTK::glWidget::slotSetView (const Scene::ViewParameters &)
TODO(cpg) - need to deal with "lens" specifications from the view file correctly, but just punt for now...
Member rtVTK::MainWindow::eventFilter (QObject *, QEvent *)
TODO(ajc) - remove keyPressEvent propagation, we have shortcuts now...
Member rtVTK::PluginManager::load (const string &, bool verbose=true)
TODO(cpg) - consider a possible interface refinement to allow for error handling:
Member rtVTK::rlRenderer::drawRay (const rl::Ray &)
NOTE(cpg) - fix hard-coded alpha value?
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